T2G Webinars
Train2Game held their latest webinar on Wednesday 20th October 2010 and it was a great success.

We will be running further webinars in the future, if you are interested in attending please give us your email address or join us on Facebook or Twitter.
We look forward to seeing you there.
If you don’t have time to read this on the web, download a PDF of the Q&A here.
I think it is great technology that will certainly add to the quality and depth of games playing, but no, it will not “Change the face of the industry”
Where do you see the Industry heading in the next two years?
I think the biggest changes will be in the creation of new smaller more flexible Indie development teams. I also see the current change from ‘Box & Docs’ products towards eDistribution and self publishing will work well together.
I see this as a real problem that will only be solved by the involvement of the industry and the understanding of the students that the industry is expecting more than just theoretical knowledge from the graduates; they must prove they have the practical ability either through portfolio work or Work placement/Apprentice schemes.
What kind of impact do you think 3D stereoscopic will have on the development areas of the industry?
Limited, as it will be suitable to a minority of formats and genres.
How do you feel about the current situation about a tax break for the UK games industry?
It is vital to both Britain and the UK Computer Games industry that the government level the playing field, without these tax breaks the talent drain will continue.
As a studio what do you look for when someone is applying for an art role within your company?
A good portfolio, natural talent and the ability to work creatively to a detailed brief.
Applicants should look to add to the targeted company’s skill set. ‘Me-too’ type work will not be of as much interest as the applicant that shows he/she can add to the quality and creativity in a sympathetic way.
How would you advise on improving the visual impact of a portfolio?
Think of the uses to which it is being put, think of the people that we be viewing it, and make it work for them, provide both digital & paper versions, present it in a professional manner to make it stand out, forget the gimmicks, think quality and ease of use.
Work placements, short term work-for-hire, or, as with some other industries, volunteer/low pay assignments
Any teaser information about the Art and Animation course?
The Art & Animation course is a full digital arts course covering concept art, modelling, character rigging, animation, texture creation and application, and 3D environments
Yes, to a certain extent. The course is constructed so as to cover all of the key elements that a computer games artist needs to know, but along the way the student will be encouraged to both develop their own style and show off their creativity. There are key elements that must be covered in order to complete the course, but a student may choose to concentrate their portfolio in any of these areas.
What hardware and resources will a student need when doing a course?
A standard entry level PC and a Broadband connection, is all that is needed, that and commitment. We suggest that most students allocate 10 – 15 hours a week to their study, although this is not compulsory, and students may to choose top studying for a while more or less without penalty.
What other studios are involved in generating content for the course?
We are working very closely with TIGA, and eight of the top UK studios are involved in the Train2Game Exams & Course materials
How do your courses compare to a Computer Games Technology degree?
Very favourable as the recent benchmarking report has shown. Click to see these results.










