ARTIST AND ANIMATOR COURSE

Tiga Diploma in Games Art and Animation

People who make a career out of Games Animation need high-end skills with key software packages to function effectively. The Train2Game course in Art and Animation kicks off by covering the basics of the leading 2D and 3D graphics packages focusing on Photoshop and 3d Studio Max, which are the courses core applications.

This knowledge is incrementally built-up alongside hands-on project work designed to simulate working in an industry environment. Train2Game Animation students will first be trained and tested in the fields of low and high polygon modelling, texture creation and application and rendering techniques.

Following from this the course delves into the complexities of animation, timing, spacing and key framing methodologies and the practical application of this to 3D characters.

The Animation course also deals with other crucial areas such as integrating artistic output into game environments, camera manipulation, lighting and post-processing techniques and more in order to prepare our students for a career in games artistry.

The Games Artist and Animator

You've decided that you want to become a games artist and animator; welcome to a growing community of creative people experimenting with one of the most exciting media out there today.  It might not be a straightforward path, but it can often be an exciting and rewarding one.

Before you can start though, you need to consider what a games artist and animator is and what games art and animation means to both you and the rest of the industry. As with any creative role in the in industry, the precise definition can change from one studio to another, but there are some things that everyone can agree on.

The Role of the Artist or Animator

Where a designer deals in ideas and a programmer in technology, an artist or animator will deal with the look and the style of the game.  This person is the one who gives shape and form to the designer's vision, giving the programmers something to render on the screen.

It almost sounds redundant, but a game artist or animator is an artist first and foremost.  They must be creative, skilled and able to show what other people can only imagine.  From the concept artist who takes the designer's initial designs and brings them to life with ink and drawing-tablet to the 3D modellers and animators who turn those sketches into walking, breathing characters, an artist is a facilitator who bridges the gap between imagination and the page or computer screen.

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