Games QA and Level Designer
Computer Game – QA and Level Designer
This course is designed to appeal to those students aspiring to enter the world of computer game quality assurance and level design.
This is not a course for pure gaming fanatics, however. In addition to a love of games, students of our Computer Game QA and Level Designer course will have the extra drive, aptitude and the ambition to go beyond just playing; they will have a desire to analyse, deconstruct and improve games across multiple genres and platforms and display real aspirations to become part of this most exciting and dynamic of industries.
Students on the course are taught every step involved in the game QA and level design process along with the methods, tools and skills necessary to be an effective QA and level designer just as it is done in the real world. The course is conceived and taught by industry experienced veterans, QA and level design teams who continue to push the boundaries of computer gaming in today’s market. Endorsed and recommended by TIGA, this course is unique in the industry and represents the gaming industry’s preferred induction model.
It is presented in a unique format, heavily influenced by gaming technology to aid learning, retention and importantly, add fun to the whole process of gaining these important new skills. With basic QA and level design through to localisation, working with hardware manufacturers, focus group tests, planning test sessions, managing QA teams and much more covered in detail as part of the Train2Game QA course, you can be sure it will equip you with the knowledge and the skills that today’s games industry demands from its QA and level design specialists.
The course is taught through a series of lessons and examples, backed up and underpinned by a wide range of practical work. Most of the coursework is targeted directly at testing, test management and effective reporting of issues and bugs.
We hope you enjoy learning it as much we do teaching it.
Start a new career in computer game quality assurance. Computer gaming is not just a job, it’s a life full of challenges, fun and great rewards.
Get the life you want, the future you deserve…..
….and have fun doing it.
Overview of Quality
Assurance in Games
- Introduction to the Industry
- Introduction to Games Testing
- An Introduction to Game Creation
- More Advanced Gaming
Introduction to the Role
- The Game Development Cycle
- An Introduction to the Hardware
- Practical Video Capture &
- Introduction to the Role
- Why Test?!
- Bug Life Cycle
- Bug Tracking
- In-Depth Functionality Testing
Planning and Compliance
- Gameplay Testing
- Localisation Testing
- The Plans
- Test Plans
Tools and the Trade
- Tools of the trade
- Computer Game Genres
- Presenting Game
The Start and End of
- Post Gold
- Project Post-Mortem
- Time vs. Cost & Quality
- Concept Approval
Analysing the Game
- Competitive Game Analysis
- Investigating the Fun Factor
- Public Testing
- Life After QA
Preparing to Make Games
- The Team/Other Disciplines
- Basic Art Assets and the Tools
You Might Need
- Before We Start – Game design
- Things to Bear in Mind
Different Ways to Make
- Tools of the Trade
- Modding Games
- Game Makers
- Building Your
When the College receives the student assessment it is double-checked by highly trained tutors in order to
maintain College standards.
The corrected work is returned to the student. It is because Train2Game’s quality standards are so rigorously
maintained that it is able to support its training with a guarantee of success.
With Train2Game’s vast industry expertise combined
with TIGA’s accreditation and exam advisory board
we are confident that you will enjoy the best possible
chance of success with your chosen course.
By fully engaging with the study material you are
assured of a new skill-set and will successfully achieve
a valuable qualification. In the event that you do not
achieve the marks required to pass you will be given
the opportunity to re-sit your exams and revisit
marked assignments at no extra cost for as long as
you continue to fully commit to the course.