Developer Course Structure

We all need to learn how to walk before we can run. First we look at games using a game-making tool to get us started quickly. After learning valuable gaming techniques, we take a close look at the fundamentals of writing code. By the end of this stage you will have learned enough to write simple programs for yourself. Later lessons hone these vital skills using gaming techniques which we should already be familiar with from the very first part.

So, where the first part looks at games and game-making tools, the next part looks at the fundamentals of programming, then we look more closely at 2D game programming, before coming right up to date with a thorough look at 3D programming in the last part.

We believe one of the best ways to learn programming techniques is by actually writing and debugging code yourself; we actively encourage this and promote it via our DVD. This is packed with numerous examples for you compile and run, as well as everything you’ll need to make several games throughout the course.

So in summary, the course consists of 33 lessons that will take you from the absolute basics of games development through to fully competent 3D Games programming.

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