Student Industry Experience Diaries

Train2Game Industry Experience Diaries are a record of the student’s time spent working in a real world games development studio, under the Train2Game Industry Experience Scheme.

Written by the students themselves, they follow the student’s exposure to being directly involved in the development, design, QA testing and art and animation of video games for various platforms in a practical, professional environment.

Tim Woods – Industry Experience Diary no.7

November 15, 2011
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Week 7 This week has gone pretty fast. I finished off the UDK work so that’s all done now. Towards the end I was getting things done fairly quickly; it seems like UDK can make things pretty easy if you know what you’re doing. Anyway, after testing everything I packaged it up and made some [...]

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Tim Woods – Industry Experience Diary no.6

November 15, 2011
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Diary Entry 6 We had a change of plans this week — back to the UDK work again! Unfortunately that means my plans for the new game are on hold, for now. Personally, I’d rather be working on one thing, because it’s easier to keep up momentum, but you never know what you’ll be doing [...]

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Tim Woods – Industry Experience Diary no.5

November 15, 2011
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Week 5 This has been my favourite week so far. I added a bunch of features to the game, made the data storage more efficient, and re-factored some things so the code is more flexible. I also got my placement extended, so I’m staying on until Christmas now! That’s going to mean a lot more [...]

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Tim Woods – Industry Experience Diary no.4

November 15, 2011
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Week 4 I spent more time this week working with a pen & paper than I did with a keyboard. At the start of the week we didn’t know if the new game would be online or not, so any code I wrote might have to be changed to synchronise with a server, which made [...]

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