December 2, 2011
Bethesda has rapid-fired a trio of Skyrim announcements today, primarily confirming the release of the game’s full dev tools in January. “Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim,” said the developer on its blog today. Read the [...]
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December 1, 2011
[In this reprinted #altdevblogaday-opinion piece, Climax Games' senior programmer Thaddaeus Frogley shares his story tracking down a "particularly tricky bug" in his team's memory profiling system.] It was March, 2009, and I was working on a high profile multi-platform psychological horror game. We were “in QA”, Milestone 12, and my code was holding up well. [...]
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