Game Designer Course

Opinion: No One Cares About Your Cool Game Idea

December 8, 2011
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[In this reprinted #altdevblogaday-opinion piece, Vigil Games' Mike Birkhead explains why the job of a designer is not to "sit around all day, locked in a room, only emerging to grace others with her brilliance".] Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. That awesome game [...]

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The Designer’s Notebook: Passion Versus Professionalism

October 25, 2011
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Read a few dozen game recruitment ads, and you’ll soon notice that most of them say they’re looking for people with a passion for games. It sounds very enthusiastic and romantic and fun. The ads go on and on about how much passion the employees at the company have, and how they’re looking to employ [...]

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‘First ever’ narrative design tool released

October 21, 2011
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A unique narrative editor is said can help game writers avoid plot holes, eliminate dead ends and smooth over logical flaws. The new story design tool, called Articy Draft, allows users to compose a narrative map by joining plot fragments together. Read the full article here: Source: Rob Crossley Via Develop

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Indievania doesn’t want your dirty, stinkin’ money, but its indie devs might

October 2, 2011
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Indie-game developer Lee Vermeulen began Indievania with a dream, a dog and a 9 percent rate for hosting indie games — now his dream is coming true, the 9 percent rate has transformed to 0 percent and the dog has mutated into a dashing young prince (OK, maybe we lied about the dog). Just as [...]

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