December 8, 2011
[In this reprinted #altdevblogaday-opinion piece, Vigil Games' Mike Birkhead explains why the job of a designer is not to "sit around all day, locked in a room, only emerging to grace others with her brilliance".] Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. That awesome game [...]
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October 25, 2011
Read a few dozen game recruitment ads, and you’ll soon notice that most of them say they’re looking for people with a passion for games. It sounds very enthusiastic and romantic and fun. The ads go on and on about how much passion the employees at the company have, and how they’re looking to employ [...]
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