Articles and Essays on the Games Industry

These are the collected archives of Train2Game: Articles and Essays on the Games Industry. Within these archives, you will find papers written by games industry professionals and educators.

Garriott: what went wrong with Tabula Rasa

December 13, 2011
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The prospect of Ultima Online creator Richard Garriott leading a well-funded MMO project for NCsoft was mouth watering. But Tabula Rasa lasted just 15 months before NCsoft pulled the plug and Garriott walked away. What happened? “There’s really two games that I have shipped that shipped as less than I could have hoped or, I [...]

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War Crimes in Video Games Draw Red Cross Scrutiny

December 4, 2011
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One of the world’s largest and most respected humanitarian groups in the world is investigating whether the Geneva and Hague conventions should be applied to the fictional recreation of war in video games. If they agree those standards should be applied, the International Committee of the Red Cross says they may ask developers to adhere [...]

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From The Codeface, A Bug Fixing Story

December 1, 2011
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[In this reprinted #altdevblogaday-opinion piece, Climax Games' senior programmer Thaddaeus Frogley shares his story tracking down a "particularly tricky bug" in his team's memory profiling system.] It was March, 2009, and I was working on a high profile multi-platform psychological horror game. We were “in QA”, Milestone 12, and my code was holding up well. [...]

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Maintaining the Strength of the UK Video Games Industry

November 24, 2011
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Call of Duty: Modern Warfare 3 took more than $775 million in its first five days on sale. Angry Birds has been downloaded more than 500 million times. Anyone who thinks video games are a niche industry is totally out of date. This is an industry that has grown to rival any entertainment business. And [...]

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